
You are immune to display-induced motion blur during fixed-gaze situations. ULMB can improve human reaction time during tracking camoflaged moving objects in certain games (ULMB does not help in fixed gaze situations, as demonstrated by TestUFO eye tracking pattern), so ULMB helps certain games and gameplay tactics that forces eye movement, where the human reaction time improvements outweighs the slight ULMB lag. Know when to use ULMB competitively properly. When to know ULMB is Right Tool for Right Job All the newer strobe-capable 240Hz monitors currently have very bright 144Hz strobing.ĥ.
SOFTWARE LAG SWITCH PULSE SETTING UPGRADE
If you're still stuck with very dim LightBoost, upgrade to a recent monitor with bright strobing. A quite decent colorful 300 nits in ULMB mode! And lower lag than 120Hz LightBoost. Recent ULMB (and DyAc) monitors are much brighter, especially 144Hz ULMB on 240Hz eSports monitors. You will not get perfect motion fluidity but the more overkill you can get, the better ULMB becomes in non-locked situations. If you really, really do not want to do VSYNC ON (even the low-lag versions), then sufficient overkill frame rate (things like 300fps) can compensate for microstuttering during Fast Sync or VSYNC OFF for competitive ULMB gameplay. Overkill Framerates can compensate for ULMB microstuttery/jittery effect, too

Use overkill frame rates if you must use unsynchronized frame rates.Use low-lag tricks for VSYNC ON (Set your RTSS framerate cap 0.01Hz below /refreshrate benchmark).Use lower refresh rate to get the easier triple lock (framerate, refreshrate, stroberate match).Perfect frame rate lock to strobe rate is the magic recipie for butter-smooth stutterless strobing.Īrcade-perfect Nintendo-perfect TestUFO-perfect CRT-like panning motions in games with ULMB requiess the triple lock of stroberate = refreahrate = framerate Get 100% Stutterless ULMB: stroberate = refreshrate = framerate

For now, get the best and smoothest 1000Hz mice you can get.ģ. 2000Hz true report rates *is* important for framerate-stroberate-locked high-Hz ULMB motion). For ULMB, we NEED better mice that can turn left/right as smoothly as a keyboard strafe left/right. or VSYNC ON strobing (+ low lag VSYNC ON tricks) can look visually much better than 110-130fps VSYNC OFF strobing at 120Hz.Įven mouse microstutter is very massively amplified in strobed modes (I do not believe the mouse manufacturers falsely saying 2000Hz true-report-rates are unnecessary. So please fix your mouse micro stutters (better 1000Hz mouse, better mouse pad), upgrade GPU, and lower strobe rate. A single frame drop is blatantly visible even at Also, VSYNC OFF massively amplifies microstuttering/jittering in strobe modes. Fix The Amplified Microstutter Effect of ULMBĪlso, ULMB amplifies viaibility of microstutters (no motion blur to obscure microstutter). Note2: If you are using a BenQ/Zowie monitor, use the Blur Busters Strobe UtilityĢ.

However, double-images from half-framerate situations are much worse than strobe crosstalk. Note: You might have some minor strobe crosstalk (much fainter 2nd image), but that is normal. Number of images = (strobe rate / frame rate)
SOFTWARE LAG SWITCH PULSE SETTING HOW TO
It's not the right tool for all games, the key is to understand how to properly utilize blur reduction for maximum competitive advantage.ĭouble image effects always happens when running at frameates at half the strobe rate.įor amazing ULMB, you need framerate = refreahrate = stroberate Sometimes ULMB can improve or hurt performance. Properly Using ULMB Beautifully or Competitively
